We hear you -- we are currently working on updates to the github
repository to provide headers/libs compatible with the SourceSDK
beta_test branch, after which we hope to promote both to the
main/official release.
Unfortunately the 'upcoming' builds suffered from some ABI breakage that
wasn't resolved in a timely manner -- in an ideal world the beta_test
branch will function against builds from the current main release as
well, but we have only done limited testing so far.
- John
*From:* Jan Hartung
*Sent:* Tuesday, September 08, 2015 10:14AM
*To:* 'Discussion Of Half-life Programming'
*Subject:* Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer
beta release
I second Nicholas and Tobias. Our team still has to replace some sounds
but the one major thing keeping us from releasing the mods new version
is that we cannot tell people that theyd have to opt into the
upcoming beta to be able to play the game.
People would install it and see it crash right away, then maybe find the
solution and ditch it because its too much work to opt into that beta.
Dont get me wrong, its not actually too much work but people are used
to things working right out of the box.
Jan
*Von:*hlcoders-***@list.valvesoftware.com
[mailto:hlcoders-***@list.valvesoftware.com] *Im Auftrag von *Tobias
Kammersgaard
*Gesendet:* Dienstag, 8. September 2015 09:54
*An:* Discussion of Half-Life Programming <***@list.valvesoftware.com>
*Betreff:* Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer
beta release
Yeah I found that out the hard way recently when bringing my mod to
2013. I spend hours trying to figure out why it would crash on startup
thinking I had done something wrong.
Screw me for assuming the latest code branch would actually be
compatible with the released version.
On 8 September 2015 at 05:11, Nicholas Hastings
<***@alliedmods.net <mailto:***@alliedmods.net>> wrote:
The last beta branch for the 2013 SDK, named "upcoming", still
hasn't officially landed after however long its been (close to a year?).
Additionally, any code changes between "upcoming" and "beta_test"
have not yet been pushed to the source-sdk-2013 repository on
GitHub, which could cause further incompatibilities with mods.
--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>
*Eric Smith* <mailto:***@valvesoftware.com>
Monday, September 7, 2015 10:39 PM
We've released a beta update for the Source SDK Base 2013
Multiplayer depot. The updated depots include several security
fixes. The name for the beta branch is "beta_test". If you're
running a game that depends on the Source SDK Base 2013
Multiplayer tool, please give the beta a try and report any
problems. You can email me directly with any problems you find.
* Clients can opt-in to the beta using the Betas tab of the
Properties dialog for the Source SDK Base 2013 Multiplayer tool
(select "beta_test" in the dropdown menu)
* Dedicated servers can find information about how to use a beta
here:
https://developer.valvesoftware.com/wiki/SteamCMD
We're also working on updates for Counter-Strike: Source, Day of
Defeat: Source, and Half-Life 2: Deathmatch. We'll have more
information about those soon.
Thanks.
-Eric
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