Discussion:
[hlcoders] Source SDK Base 2013 Multiplayer beta release
Eric Smith
2015-09-08 02:39:03 UTC
Permalink
We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.

Thanks.

-Eric


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Kyle Sanderson
2015-09-08 02:54:02 UTC
Permalink
Good news.

Thanks,
Kyle.

On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith <***@valvesoftware.com> wrote:
> We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.
>
> Thanks.
>
> -Eric
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>

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Dexter Haslem
2015-09-08 03:07:49 UTC
Permalink
Hi Eric,

Any plans to update older versions of the engine? Would like to know either
way for dedicated server configuration moving forward

On Mon, Sep 7, 2015 at 8:54 PM, Kyle Sanderson <***@gmail.com> wrote:

> Good news.
>
> Thanks,
> Kyle.
>
> On Mon, Sep 7, 2015 at 7:39 PM, Eric Smith <***@valvesoftware.com>
> wrote:
> > We've released a beta update for the Source SDK Base 2013 Multiplayer
> depot. The updated depots include several security fixes. The name for the
> beta branch is "beta_test". If you're running a game that depends on the
> Source SDK Base 2013 Multiplayer tool, please give the beta a try and
> report any problems. You can email me directly with any problems you find.
> >
> > * Clients can opt-in to the beta using the Betas tab of the
> Properties dialog for the Source SDK Base 2013 Multiplayer tool (select
> "beta_test" in the dropdown menu)
> >
> > * Dedicated servers can find information about how to use a beta
> here:
> > https://developer.valvesoftware.com/wiki/SteamCMD
> >
> > We're also working on updates for Counter-Strike: Source, Day of Defeat:
> Source, and Half-Life 2: Deathmatch. We'll have more information about
> those soon.
> >
> > Thanks.
> >
> > -Eric
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
Nicholas Hastings
2015-09-08 03:11:16 UTC
Permalink
The last beta branch for the 2013 SDK, named "upcoming", still hasn't
officially landed after however long its been (close to a year?).

Additionally, any code changes between "upcoming" and "beta_test" have
not yet been pushed to the source-sdk-2013 repository on GitHub, which
could cause further incompatibilities with mods.

--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>



> Eric Smith <mailto:***@valvesoftware.com>
> Monday, September 7, 2015 10:39 PM
> We've released a beta update for the Source SDK Base 2013 Multiplayer
> depot. The updated depots include several security fixes. The name for
> the beta branch is "beta_test". If you're running a game that depends
> on the Source SDK Base 2013 Multiplayer tool, please give the beta a
> try and report any problems. You can email me directly with any
> problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the Properties
> dialog for the Source SDK Base 2013 Multiplayer tool (select
> "beta_test" in the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of
> Defeat: Source, and Half-Life 2: Deathmatch. We'll have more
> information about those soon.
>
> Thanks.
>
> -Eric
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
Tobias Kammersgaard
2015-09-08 07:54:04 UTC
Permalink
Yeah I found that out the hard way recently when bringing my mod to 2013. I
spend hours trying to figure out why it would crash on startup thinking I
had done something wrong.
Screw me for assuming the latest code branch would actually be compatible
with the released version.

On 8 September 2015 at 05:11, Nicholas Hastings <***@alliedmods.net>
wrote:

> The last beta branch for the 2013 SDK, named "upcoming", still hasn't
> officially landed after however long its been (close to a year?).
>
> Additionally, any code changes between "upcoming" and "beta_test" have not
> yet been pushed to the source-sdk-2013 repository on GitHub, which could
> cause further incompatibilities with mods.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
> Eric Smith <***@valvesoftware.com>
> Monday, September 7, 2015 10:39 PM
> We've released a beta update for the Source SDK Base 2013 Multiplayer
> depot. The updated depots include several security fixes. The name for the
> beta branch is "beta_test". If you're running a game that depends on the
> Source SDK Base 2013 Multiplayer tool, please give the beta a try and
> report any problems. You can email me directly with any problems you find.
>
> * Clients can opt-in to the beta using the Betas tab of the Properties
> dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in
> the dropdown menu)
>
> * Dedicated servers can find information about how to use a beta here:
> https://developer.valvesoftware.com/wiki/SteamCMD
>
> We're also working on updates for Counter-Strike: Source, Day of Defeat:
> Source, and Half-Life 2: Deathmatch. We'll have more information about
> those soon.
>
> Thanks.
>
> -Eric
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>
>
Jan Hartung
2015-09-08 17:14:25 UTC
Permalink
I second Nicholas and Tobias. Our team still has to replace some sounds but the one major thing keeping us from releasing the mod’s new version is that we cannot tell people that they’d have to opt into the „upcoming“ beta to be able to play the game.



People would install it and see it crash right away, then maybe find the solution and ditch it because it’s too much work to opt into that beta. Don’t get me wrong, it’s not actually too much work but people are used to things working right out of the box.



Jan



Von: hlcoders-***@list.valvesoftware.com [mailto:hlcoders-***@list.valvesoftware.com] Im Auftrag von Tobias Kammersgaard
Gesendet: Dienstag, 8. September 2015 09:54
An: Discussion of Half-Life Programming <***@list.valvesoftware.com>
Betreff: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta release



Yeah I found that out the hard way recently when bringing my mod to 2013. I spend hours trying to figure out why it would crash on startup thinking I had done something wrong.

Screw me for assuming the latest code branch would actually be compatible with the released version.



On 8 September 2015 at 05:11, Nicholas Hastings <***@alliedmods.net <mailto:***@alliedmods.net> > wrote:

The last beta branch for the 2013 SDK, named "upcoming", still hasn't officially landed after however long its been (close to a year?).

Additionally, any code changes between "upcoming" and "beta_test" have not yet been pushed to the source-sdk-2013 repository on GitHub, which could cause further incompatibilities with mods.

--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>






<mailto:***@valvesoftware.com> Eric Smith

Monday, September 7, 2015 10:39 PM

We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.

Thanks.

-Eric


_______________________________________________
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https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds_linux




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John Schoenick
2015-09-08 21:16:38 UTC
Permalink
We hear you -- we are currently working on updates to the github
repository to provide headers/libs compatible with the SourceSDK
beta_test branch, after which we hope to promote both to the
main/official release.

Unfortunately the 'upcoming' builds suffered from some ABI breakage that
wasn't resolved in a timely manner -- in an ideal world the beta_test
branch will function against builds from the current main release as
well, but we have only done limited testing so far.

- John

*From:* Jan Hartung
*Sent:* Tuesday, September 08, 2015 10:14AM
*To:* 'Discussion Of Half-life Programming'
*Subject:* Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer
beta release


I second Nicholas and Tobias. Our team still has to replace some sounds
but the one major thing keeping us from releasing the mod’s new version
is that we cannot tell people that they’d have to opt into the
„upcoming“ beta to be able to play the game.

People would install it and see it crash right away, then maybe find the
solution and ditch it because it’s too much work to opt into that beta.
Don’t get me wrong, it’s not actually too much work but people are used
to things working right out of the box.

Jan

*Von:*hlcoders-***@list.valvesoftware.com
[mailto:hlcoders-***@list.valvesoftware.com] *Im Auftrag von *Tobias
Kammersgaard
*Gesendet:* Dienstag, 8. September 2015 09:54
*An:* Discussion of Half-Life Programming <***@list.valvesoftware.com>
*Betreff:* Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer
beta release

Yeah I found that out the hard way recently when bringing my mod to
2013. I spend hours trying to figure out why it would crash on startup
thinking I had done something wrong.

Screw me for assuming the latest code branch would actually be
compatible with the released version.

On 8 September 2015 at 05:11, Nicholas Hastings
<***@alliedmods.net <mailto:***@alliedmods.net>> wrote:

The last beta branch for the 2013 SDK, named "upcoming", still
hasn't officially landed after however long its been (close to a year?).

Additionally, any code changes between "upcoming" and "beta_test"
have not yet been pushed to the source-sdk-2013 repository on
GitHub, which could cause further incompatibilities with mods.

--
Nicholas Hastings
AlliedMods.net <http://www.alliedmods.net>




*Eric Smith* <mailto:***@valvesoftware.com>

Monday, September 7, 2015 10:39 PM

We've released a beta update for the Source SDK Base 2013
Multiplayer depot. The updated depots include several security
fixes. The name for the beta branch is "beta_test". If you're
running a game that depends on the Source SDK Base 2013
Multiplayer tool, please give the beta a try and report any
problems. You can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the
Properties dialog for the Source SDK Base 2013 Multiplayer tool
(select "beta_test" in the dropdown menu)

* Dedicated servers can find information about how to use a beta
here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of
Defeat: Source, and Half-Life 2: Deathmatch. We'll have more
information about those soon.

Thanks.

-Eric


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archives, please visit:
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SM Sith Lord
2015-09-09 11:46:05 UTC
Permalink
Things look solid using the beta_test branch in Anarchy Arcade so far.  Should we wait until it becomes the main branch before we push the update to users? Thanks for the security fixes.
Elijah
From: John Schoenick <***@valvesoftware.com>
To: Discussion of Half-Life Programming <***@list.valvesoftware.com>
Sent: Tuesday, September 8, 2015 2:16 PM
Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta release

We hear you -- we are currently working on updates to the github repository to provide headers/libs compatible with the SourceSDK beta_test branch, after which we hope to promote both to the main/official release.

Unfortunately the 'upcoming' builds suffered from some ABI breakage that wasn't resolved in a timely manner -- in an ideal world the beta_test branch will function against builds from the current main release as well, but we have only done limited testing so far.

- John



From: Jan Hartung
Sent: Tuesday, September 08, 2015 10:14AM
To: 'Discussion Of Half-life Programming'
Subject: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta release
#yiv8416226081 #yiv8416226081 -- _filtered #yiv8416226081 {panose-1:2 4 5 3 5 4 6 3 2 4;} _filtered #yiv8416226081 {font-family:Calibri;panose-1:2 15 5 2 2 2 4 3 2 4;}#yiv8416226081 #yiv8416226081 p.yiv8416226081MsoNormal, #yiv8416226081 li.yiv8416226081MsoNormal, #yiv8416226081 div.yiv8416226081MsoNormal {margin:0cm;margin-bottom:.0001pt;font-size:12.0pt;}#yiv8416226081 a:link, #yiv8416226081 span.yiv8416226081MsoHyperlink {color:blue;text-decoration:underline;}#yiv8416226081 a:visited, #yiv8416226081 span.yiv8416226081MsoHyperlinkFollowed {color:purple;text-decoration:underline;}#yiv8416226081 span.yiv8416226081E-MailFormatvorlage17 {color:windowtext;}#yiv8416226081 .yiv8416226081MsoChpDefault {} _filtered #yiv8416226081 {margin:70.85pt 70.85pt 2.0cm 70.85pt;}#yiv8416226081 div.yiv8416226081WordSection1 {}#yiv8416226081 I second Nicholas and Tobias. Our team still has to replace some sounds but the one major thing keeping us from releasing the mod’s new version is that we cannot tell people that they’d have to opt into the „upcoming“ beta to be able to play the game.   People would install it and see it crash right away, then maybe find the solution and ditch it because it’s too much work to opt into that beta. Don’t get me wrong, it’s not actually too much work but people are used to things working right out of the box.   Jan   Von: hlcoders-***@list.valvesoftware.com [mailto:hlcoders-***@list.valvesoftware.com] Im Auftrag von Tobias Kammersgaard
Gesendet: Dienstag, 8. September 2015 09:54
An: Discussion of Half-Life Programming <***@list.valvesoftware.com>
Betreff: Re: [hlcoders] [hlds_linux] Source SDK Base 2013 Multiplayer beta release   Yeah I found that out the hard way recently when bringing my mod to 2013. I spend hours trying to figure out why it would crash on startup thinking I had done something wrong. Screw me for assuming the latest code branch would actually be compatible with the released version.   On 8 September 2015 at 05:11, Nicholas Hastings <***@alliedmods.net> wrote:
The last beta branch for the 2013 SDK, named "upcoming", still hasn't officially landed after however long its been (close to a year?).

Additionally, any code changes between "upcoming" and "beta_test" have not yet been pushed to the source-sdk-2013 repository on GitHub, which could cause further incompatibilities with mods. --
Nicholas Hastings
AlliedMods.net



Eric Smith Monday, September 7, 2015 10:39 PM We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.

Thanks.

-Eric


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John Schoenick
2015-09-14 16:57:27 UTC
Permalink
This is likely on our end, I'll take a look

- John

________________________________
From: hlds-***@list.valvesoftware.com [hlds-***@list.valvesoftware.com] on behalf of Bjorn Wielens [***@yahoo.ca]
Sent: Sunday, September 13, 2015 10:47 AM
To: Half-Life dedicated Win32 server mailing list; '***@list.valvesoftware.com'; ***@list.valvesoftware.com
Subject: Re: [hlds] Source SDK Base 2013 Multiplayer beta release

Is anyone else getting "your server needs to be restarted to receive the latest update" with the beta_test branch? I've run multiple validations and completely deleted the install directory but am still getting this. As a result any mods hosted aren't showing in the master server list either.



________________________________
From: Eric Smith <***@valvesoftware.com>
To: "'***@list.valvesoftware.com'" <***@list.valvesoftware.com>; "***@list.valvesoftware.com" <***@list.valvesoftware.com>; "***@list.valvesoftware.com" <***@list.valvesoftware.com>
Sent: Monday, September 7, 2015 10:39 PM
Subject: [hlds] Source SDK Base 2013 Multiplayer beta release

We've released a beta update for the Source SDK Base 2013 Multiplayer depot. The updated depots include several security fixes. The name for the beta branch is "beta_test". If you're running a game that depends on the Source SDK Base 2013 Multiplayer tool, please give the beta a try and report any problems. You can email me directly with any problems you find.

* Clients can opt-in to the beta using the Betas tab of the Properties dialog for the Source SDK Base 2013 Multiplayer tool (select "beta_test" in the dropdown menu)

* Dedicated servers can find information about how to use a beta here:
https://developer.valvesoftware.com/wiki/SteamCMD

We're also working on updates for Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch. We'll have more information about those soon.

Thanks.

-Eric


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