Discussion:
[hlcoders] Just finished my mod. Thanks for all the help hlcoders!
Shokunin
2015-04-04 01:56:37 UTC
Permalink
Hello everyone,

I recently finished my mod <http://www.transmissions-element120.com/> after
2 years of work. Some of the coding problems I came across were resolved
thanks to the people who help here. Even digging through the archives and
finding solutions was very helpful.

Trailer & greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=416311927
( Please change settings to 720p, it defaults to 360p which makes me very
sad :P )

Finally, I am looking to recruit help to port the game to mac and linux.
I'd be wililng to share the code with the right people, but I may need to
see some previous mod experience or work to feel comfortable.

I am also looking for help to optimize the dynamic lighting changes I have
added. I am fairly certain it is the cause of both memory and performance
leaks but TBH it is a bit beyond me. I have found and resolved a couple
issues but I think there may be other issues I am unaware of. I'm very
comfortable writing and resolving game entities & logic, but graphics
programming is a real challenge for me.

Please send me a message directly if you're interested in helping and if
you want more info please respond here.

Thanks!

Shokunin
Ken Swisher
2015-04-04 08:07:29 UTC
Permalink
Hey Shokunin,
What you're asking for us above my pay grade. I'm just here to say Congratulations on completing the mod!

-------- Original message --------
From: Shokunin <***@gmail.com>
Date: 04/03/2015 9:56 PM (GMT-05:00)
To: ***@list.valvesoftware.com
Subject: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!

Hello everyone,
I recently finished my mod after 2 years of work. Some of the coding problems I came across were resolved thanks to the people who help here. Even digging through the archives and finding solutions was very helpful.
Trailer & greenlight page:http://steamcommunity.com/sharedfiles/filedetails/?id=416311927
( Please change settings to 720p, it defaults to 360p which makes me very sad :P )

Finally, I am looking to recruit help to port the game to mac and linux. I'd be wililng to share the code with the right people, but I may need to see some previous mod experience or work to feel comfortable.
I am also looking for help to optimize the dynamic lighting changes I have added. I am fairly certain it is the cause of both memory and performance leaks but TBH it is a bit beyond me. I have found and resolved a couple issues but I think there may be other issues I am unaware of. I'm very comfortable writing and resolving game entities & logic, but graphics programming is a real challenge for me.
Please send me a message directly if you're interested in helping and if you want more info please respond here.
Thanks!
Shokunin
Adam "amckern" McKern
2015-04-04 09:14:16 UTC
Permalink
Cpp check is good for finding leaks

Sent from Yahoo7 Mail on Android

From:"Ken Swisher" <***@qis.net>
Date:Sat, 4 Apr, 2015 at 19:07
Subject:Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!

Hey Shokunin,


What you're asking for us above my pay grade. I'm just here to say Congratulations on completing the mod!



-------- Original message --------
From: Shokunin <***@gmail.com>
Date: 04/03/2015 9:56 PM (GMT-05:00)
To: ***@list.valvesoftware.com
Subject: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!

Hello everyone,


I recently finished my mod after 2 years of work. Some of the coding problems I came across were resolved thanks to the people who help here. Even digging through the archives and finding solutions was very helpful.


Trailer & greenlight page:

http://steamcommunity.com/sharedfiles/filedetails/?id=416311927

( Please change settings to 720p, it defaults to 360p which makes me very sad :P )


Finally, I am looking to recruit help to port the game to mac and linux. I'd be wililng to share the code with the right people, but I may need to see some previous mod experience or work to feel comfortable.


I am also looking for help to optimize the dynamic lighting changes I have added. I am fairly certain it is the cause of both memory and performance leaks but TBH it is a bit beyond me. I have found and resolved a couple issues but I think there may be other issues I am unaware of. I'm very comfortable writing and resolving game entities & logic, but graphics programming is a real challenge for me.


Please send me a message directly if you're interested in helping and if you want more info please respond here.


Thanks!


Shokunin
Kyle Sanderson
2015-04-10 22:41:40 UTC
Permalink
While Episode 3 was short, it was nice to play the campaign again :-).
Thanks Shokunin.

https://i.imgur.com/FMMbKBO.jpg

Kyle.

On Fri, Apr 3, 2015 at 6:56 PM, Shokunin <***@gmail.com> wrote:
> Hello everyone,
>
> I recently finished my mod after 2 years of work. Some of the coding
> problems I came across were resolved thanks to the people who help here.
> Even digging through the archives and finding solutions was very helpful.
>
> Trailer & greenlight page:
> http://steamcommunity.com/sharedfiles/filedetails/?id=416311927
> ( Please change settings to 720p, it defaults to 360p which makes me very
> sad :P )
>
> Finally, I am looking to recruit help to port the game to mac and linux. I'd
> be wililng to share the code with the right people, but I may need to see
> some previous mod experience or work to feel comfortable.
>
> I am also looking for help to optimize the dynamic lighting changes I have
> added. I am fairly certain it is the cause of both memory and performance
> leaks but TBH it is a bit beyond me. I have found and resolved a couple
> issues but I think there may be other issues I am unaware of. I'm very
> comfortable writing and resolving game entities & logic, but graphics
> programming is a real challenge for me.
>
> Please send me a message directly if you're interested in helping and if you
> want more info please respond here.
>
> Thanks!
>
> Shokunin
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please visit:
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eric brown
2015-04-11 15:02:23 UTC
Permalink
Linux/Mac support should be really easy to add if you used VPC
> From: ***@gmail.com
> Date: Fri, 10 Apr 2015 15:41:40 -0700
> To: ***@list.valvesoftware.com
> Subject: Re: [hlcoders] Just finished my mod. Thanks for all the help hlcoders!
>
> While Episode 3 was short, it was nice to play the campaign again :-).
> Thanks Shokunin.
>
> https://i.imgur.com/FMMbKBO.jpg
>
> Kyle.
>
> On Fri, Apr 3, 2015 at 6:56 PM, Shokunin <***@gmail.com> wrote:
> > Hello everyone,
> >
> > I recently finished my mod after 2 years of work. Some of the coding
> > problems I came across were resolved thanks to the people who help here.
> > Even digging through the archives and finding solutions was very helpful.
> >
> > Trailer & greenlight page:
> > http://steamcommunity.com/sharedfiles/filedetails/?id=416311927
> > ( Please change settings to 720p, it defaults to 360p which makes me very
> > sad :P )
> >
> > Finally, I am looking to recruit help to port the game to mac and linux. I'd
> > be wililng to share the code with the right people, but I may need to see
> > some previous mod experience or work to feel comfortable.
> >
> > I am also looking for help to optimize the dynamic lighting changes I have
> > added. I am fairly certain it is the cause of both memory and performance
> > leaks but TBH it is a bit beyond me. I have found and resolved a couple
> > issues but I think there may be other issues I am unaware of. I'm very
> > comfortable writing and resolving game entities & logic, but graphics
> > programming is a real challenge for me.
> >
> > Please send me a message directly if you're interested in helping and if you
> > want more info please respond here.
> >
> > Thanks!
> >
> > Shokunin
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
> >
> >
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
>
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