If the server was started with +ip/+port you can use the "ip" and "port"
cvars. There's also an IServer interface (public\iserver.h) which looks
tried using it. It has a GetUDPPort() call.
Post by Luke Duguidg;day all,
long time reader, first time poster.
i have a windows/linux server-side plugin that is capturing CS:S
game events & relevant game data to a log files. the plugin is using
a format of, csdata_host_domain_yy.mm.dd-hh.mm.ss.csv for the
logging file, i would like to also add port to the filename. ie.
csdata_host_domain_port_yy.mm.dd-hh.mm.ss.csv in case multiple cs:s
servers & instances of the plugin are runnning on the same physical
machine. is their a interface to get the current port of the server
from the engine? f not, is this even possible with bsd socket calls?
remembering that it does not make sense to query /etc/services as
cs;s servers typically do not make use of this on nix configurations.
tia,
luke "use the force" duguid
Post by Jeffrey "botman" BroomePost by Louka Outrebon--
[ Picked text/plain from multipart/alternative ]
no clue
Post by b***@planethalflife.comWhere did you hear that?
Post by Louka Outrebon--
[ Picked text/plain from multipart/alternative ]
Aren't crash dumps related to engine binaries automatically uploaded?
It would be cool if Valve would create a publicly accessible symbol
server similar to http://msdl.microsoft.com/download/symbols where
developers can obtain symbols dynamically. It would even support
previous (and BETA) versions of engine DLL in addition to the current
version of DLLs released via Steam.
See "Method B: Symbols The Easy Way: Using Symbol Server"...
http://www.codeproject.com/debug/postmortemdebug_standalone1.asp
--
Jeffrey "botman" Broome
_______________________________________________
To unsubscribe, edit your list preferences, or view the list
http://list.valvesoftware.com/mailman/listinfo/hlcoders
_______________________________________________
http://list.valvesoftware.com/mailman/listinfo/hlcoders