Discussion:
[hlcoders] Removing HL2 Requirement?
3Turtles
2017-03-20 18:30:44 UTC
Permalink
I asked this question months ago on Steamworks discussion board, but
never got a reply so i'm hoping someone at Valve sees it here:

Our modification currently requires users to own Half-Life 2 before they
can download the mod and i'm totally understanding of this since the mod
uses Half-Life 2 content. We're currently in the process of developing
a major update and we were wondering; if we remove all valve created
Half-Life 2 models, textures and sounds could the Half-Life 2
requirement be removed? I'm assuming yes since another mod (Neotokyo)
doesn't have Half-Life 2 as a requirement, despite them using some
source content (textures, models, sounds).

Can someone who works at valve confirm this?

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Tom Schumann
2017-03-21 10:06:45 UTC
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Is Half-Life 2 strictly a requirement anymore? I haven't done a whole lot
with Source but I thought having the Source SDK Base installed was enough
to run a mod (and I think it gives you all the Half-Life 2 content anyway).
I asked this question months ago on Steamworks discussion board, but never
Our modification currently requires users to own Half-Life 2 before they
can download the mod and i'm totally understanding of this since the mod
uses Half-Life 2 content. We're currently in the process of developing a
major update and we were wondering; if we remove all valve created
Half-Life 2 models, textures and sounds could the Half-Life 2 requirement
be removed? I'm assuming yes since another mod (Neotokyo) doesn't have
Half-Life 2 as a requirement, despite them using some source content
(textures, models, sounds).
Can someone who works at valve confirm this?
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3Turtles
2017-03-21 18:06:25 UTC
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It's a recent requirement Valve introduced a few years ago called
"Community Mod" program. Somehow Neotokyo mod avoided getting lumped
into the mess everyone else has been forced into. It's really sad too,
in the first few months when our mod (Modular Combat) was available on
Steam we had a massive number of players. Around 4000 unique players per
month spread across 12 servers (located around the world) that were full
24/7 and this was despite servers crashing every 5 minutes due to a
serious bug. Around 8 months later when Valve instated the Community
Mod's program and made Half-Life 2 a requirement, player counts dropped
dramatically to around 99% less players. It would be a fluke if a
server would have more than 6 players.

http://store.steampowered.com/about/communitymods/

With what Valve is earning from Steam alone, the income generated by
sales of Half-Life 2 is a needle in a haystack. and since most players
don't have Half-Life 2; all that work mod makers put into their games is
pretty much a waste. What would likely work better, some type of
advertisement system built into the engine that announces steam sales.
That would generate Valve way more sales while still allowing anyone to
play mods.

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Tony "omega" Sergi
2017-03-21 23:50:30 UTC
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I'm no expert or anything, but following that link, and the source engine
documentation:
Q. Can I use Valve IP in my Source Mod?

A. Yes. However, please make it clear on your store pages that your mod is
a mod and not created by Valve. Also, please do not distribute levels
directly taken from Valve IP games. If this is necessary for your mod, then
we can make it so that users must own the base Source game in order to play
your mod.


So, if you're not actually using hl2 levels, then you should be able to
contact them about that. I would post on the steamworks community, or email
someone you may know directly (like if you have a steam contact)
Post by 3Turtles
It's a recent requirement Valve introduced a few years ago called
"Community Mod" program. Somehow Neotokyo mod avoided getting lumped into
the mess everyone else has been forced into. It's really sad too, in the
first few months when our mod (Modular Combat) was available on Steam we
had a massive number of players. Around 4000 unique players per month
spread across 12 servers (located around the world) that were full 24/7 and
this was despite servers crashing every 5 minutes due to a serious bug.
Around 8 months later when Valve instated the Community Mod's program and
made Half-Life 2 a requirement, player counts dropped dramatically to
around 99% less players. It would be a fluke if a server would have more
than 6 players.
http://store.steampowered.com/about/communitymods/
With what Valve is earning from Steam alone, the income generated by sales
of Half-Life 2 is a needle in a haystack. and since most players don't have
Half-Life 2; all that work mod makers put into their games is pretty much a
waste. What would likely work better, some type of advertisement system
built into the engine that announces steam sales. That would generate Valve
way more sales while still allowing anyone to play mods.
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--
-Tony
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3Turtles
2017-03-22 05:32:25 UTC
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We already contacted them about it. They said since we're using episode
2 content (specifically monsters), we had the HL2 requirement added.
After that initial discussion with Valve, all my other questions have
been ignored. That's why i thought asking here might get some exposure.

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Kyle Sanderson
2017-04-03 20:16:57 UTC
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Same thing with not being an expert.

However, Chet? or someone of similar ilk said it's completely okay to
use Valve content in other Valve games. So if you're using models, and
you can select multiple games owned to be required, even depending on
a game like Team Fortress would seem to be okay?

Kyle.
We already contacted them about it. They said since we're using episode 2
content (specifically monsters), we had the HL2 requirement added. After
that initial discussion with Valve, all my other questions have been
ignored. That's why i thought asking here might get some exposure.
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Jesse Culver
2017-04-13 22:57:27 UTC
Permalink
Late response but all of HL2 and it's episodic content are a part of source
sdk 2013 single player (correct me if I'm wrong). As long as you are not
using levels you should not have to require players to own these games. I
would try contacting them again and pointing this out in a polite manner.
Post by Kyle Sanderson
Same thing with not being an expert.
However, Chet? or someone of similar ilk said it's completely okay to
use Valve content in other Valve games. So if you're using models, and
you can select multiple games owned to be required, even depending on
a game like Team Fortress would seem to be okay?
Kyle.
Post by 3Turtles
We already contacted them about it. They said since we're using episode
2
Post by 3Turtles
content (specifically monsters), we had the HL2 requirement added. After
that initial discussion with Valve, all my other questions have been
ignored. That's why i thought asking here might get some exposure.
_______________________________________________
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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Lonk Chase
2017-04-14 01:22:29 UTC
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Valve is notorious for not responding to users wanting support. That's
the whole reason the BBB give them a fat solid F.

Just remember the whole of Valve operates on Valve Time, and it may take
weeks, months, or years to get a response.
Post by Jesse Culver
Late response but all of HL2 and it's episodic content are a part of source
sdk 2013 single player (correct me if I'm wrong). As long as you are not
using levels you should not have to require players to own these games. I
would try contacting them again and pointing this out in a polite manner.
Post by Kyle Sanderson
Same thing with not being an expert.
However, Chet? or someone of similar ilk said it's completely okay to
use Valve content in other Valve games. So if you're using models, and
you can select multiple games owned to be required, even depending on
a game like Team Fortress would seem to be okay?
Kyle.
Post by 3Turtles
We already contacted them about it. They said since we're using episode
2
Post by 3Turtles
content (specifically monsters), we had the HL2 requirement added. After
that initial discussion with Valve, all my other questions have been
ignored. That's why i thought asking here might get some exposure.
_______________________________________________
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
_______________________________________________
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